#include "stdafx.h"
#include "GameServerSession.h"
#include "PacketHandler.h"

__IMPL_SESSIONPOOL(GameServerSession)
GameServerSession::GameServerSession(void)
{

}

GameServerSession::~GameServerSession(void)
{

}


VOID GameServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
	PacketHandler::Instance()->ParsePacket( PACKET_HANDLER_GAME, this, (MSG_BASE *)pMsg, wSize );
}

VOID GameServerSession::OnLogString( char *pszLog )
{
	_PRINT( pszLog );
}